This site has been archived as part of King's Digital Lab (KDL) archiving and sustainability process, following background analysis and consultation with research leads wherever possible.
Project content and data has been stored as a fully backed-up Virtual Machine and can be made available on request (depending on access controls agreed with the Principal Investigator) for a period of at least 2 years from the decommissioning date indicated below.
If you have an interest in this project and would like to support a future phase please contact us by filling in this form.
At its inception, KDL inherited just under 100 digital research projects and websites. Aware of the intellectual and cultural value of many of these projects, with the support of the Faculty of Arts and Humanities at King’s College London, KDL took on its responsibility to the community to steward them in a responsible manner. When the options of setting up a Service Level Agreement for further hosting and maintenance with KDL and/or undertaking migration to IT Services at King’s or other institutions were deemed infeasible or inappropriate, the archiving process was initiated.
We would like to thank research leads, the Faculty of Arts and Humanities at King’s College London, and partner institutions, for their support in this process.
For further information on KDL archiving and sustainability process see:
2013-2017
Mark Hedges and Simon Waddington
May 2020
https://pericles.dighum.kcl.ac.uk/
PERICLES was a four-year project (2013-2017) that aimed to address the challenge of ensuring that digital content remains accessible in an environment that is subject to continual change.
This can encompass not only technological change, but also changes in semantics, academic or professional practice, or society itself, which can affect the attitudes and interests of the various stakeholders that interact with the content. PERICLES took a ‘preservation by design’ approach that involved modelling, capturing and maintaining detailed and complex information about digital content, the environment in which it exists, and the processes and policies to which it is subject.